![]() If you were assigned it, you could kiss your freedom goodbye. "You see, in the Capcom Consumer division, the Rockman series was the most dreaded of the three 'instant death' series (along with Ghosts and Goblins and any Disney game). It's a rare look inside a development studio of the time - and one renowned for both quality and quantity. ![]() Shmupulations, a site devoted to translating classic Japanese interviews and gaming ephemera, has posted a development diary taken from the liner notes for a 1994 CD soundtrack to Mega Man X, Capcom's SNES classic. Crunch has been with us since development teams began to make games, and a 20 year-old story that also happens to give us a window into what it was like at Capcom during the golden era of its Super Nintendo game development has surfaced.
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